Exore: The Rising caught my attention not for being a role-playing game. I get pitched on several a day, so ideas needs to stand out. And Exore’s did with its the factions. My mind went straight to Planescape, the 1990s Dungeons & Dragons setting in which factions played a major role in the how the multiverse worked.
I adored those factions. And while Exore’s low-fantasy RPG isn’t Planescape, the difference choices players might make in a realm where a group of factions pulls the strings intrigues me.
The Tiny Shark Interactive studio is raising money on Kickstarter for Exore. Its world, Eogaan (pronounced ee-oh-gahn), doesn’t have archmages and dragons. Instead, its inhabitants are more mechanically inclined than most fantasy folk, tinkering with their weapons and armor and creating devices to help them get ahead. Your choices affect how you deal with the four factions, and exploration is important to achieving your
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