If you haven’t heard of them, Phoenix Labs is a small indie studio based out of Vancouver that’s working on a action role-playing game called Dauntless. Like many independent teams, it’s a studio filled with veterans from the triple-A world, who are now learning to work without the resources of a larger company.
At the 2017 Game Developers Conference, Dauntless lead animator Simon Unger took the time to explain how Phoenix Labs’ animation team is learning to grapple with this new workflow. This meant building a new motion-capture system, learning how to polish animations on a limited schedule, and more. As more game companies emerge with these kinds of pedigrees, it’s important for animators (and other team members) to be prepared for what this means for their workflow.
Fortunately, if you’re thinking of starting a company, or joining a smaller company’s animation team, Unger’s talk is now available for you
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